Prototype of my Pirate Jam 16 game - "Weapon on the Run".

In this game, you get to try a small vertical slice of the the kind of gameplay I had in mind:

1. Using "force push" to propel yourself forward

2. Having to quickly point forward in case you need or want to shoot at something

3. Avoiding obstacles and enemy fire

4. Breaking "bad" stuff with your gun's body or with your force push or bullets

5. Having to squeeze into the Weapons Locker at the end.

Comments

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(1 edit) (+1)

Cool! fitting yourself in the closet adds to the last second anxt of finishing in a timely fashion. My critique is that when I launched myself into the fire, the previously helpful tool tip was now partially blocking my view of the play space when I tried to get out. The music is pretty cool too, gives me y2000 vibes. Good work!

Thank you!

Feedback is most welcome!